Rift weekend update

Late last week, I managed to get to Honored with the Torvan hunters, and picked up the next tier of cape.  I also stopped being cheap and spent around 20k in Infinity Stones, and added a few pieces of gear and upgraded them to help balance out some inconsistencies in what I'm wearing.

Over the weekend, I spent most of my time working on the first tier of hunt rifts, ran a daily raid rift with my awesome guild (Go go team Grievance), and knocked a few more zones off towards the Bane of the Bloodfire achievement.  

Riding around Ashora
Still working from a place of fear, I continued to do nothing with my raid healing spec.  Whenever I ended up in a zone event, I did a good job of keeping the group up and felt effective, until a chloro showed up, and completely kept the raid healed leaving me with nothing to do.  Today over lunch, I went ahead and watched Seatin's really good video on Warden healing, and it was much less overwhelming than Ahov's guide on the forum.

The next time I get a chance to play, I'm going to spec into Warden and make it happen.  The beauty of zone events is that no one bothers you if you're sub-par, since it is typically such a zerg fest.  I think too, that the need to switch to better raid frames may not be as urgent if I get a decent Warden build.  There's a lot less targeting of individuals while running a Warden, which seems to be the main sticking point I have with the default raid UI and Sentinel healing.

Rift is really getting its hooks deep into me, I'm having a great time, and keep looking forward to playing.  Last week, I got into the Archeage beta, and messed a bit with Wildstar, but I keep coming back to Rift.  I think I need to write up a summary of what I like in what Trion has done, and what makes it win out versus other titles.

Keep on gaming, and I'll see you in Telara!

Interested in tracking your PC game play time? Get started now with Tempus GameIt


Popular posts from this blog

Enhanced logging in TempusGameIt

TempusGameIt updates

Ultima IV